Tag: unreal engine

Audio description: Anders Logg on TV4 News

Anders Logg on TV4 News: simulating wind conditions using VirtualCity@Chalmers

  Building Futures’ Area of advance director and project manager Anders Logg was interviewed on the TV4 News on 14th November 2018, describing how buildings and other elements in city environments affect wind conditions, and also how simulation tools like VirtualCity@Chalmers can be used in the planning and building of good environments. ​Always tailwind? That…
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Audio description: VC @ Chalmers Sustainability Day 2018

VirtualCity @ Chalmers Sustainability Day 2018

  This year’s Chalmers Sustainability Day takes place on October the 23rd, and we are happy to announce that our production team of VirtualCity@Chalmers will take part in the event. The Chalmers Sustainability Day is open for students, employees and alumni of Chalmers University of Technology. It’s an annually recurring event with the purpose of…
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Latest updates from our Lead Developer

The work with the digital urban planning and simulation tool VirtualCity@Chalmers is moving forward. Lead developer Vasilis Naserentin is giving an update on the current status of the project. Vasilis is sharing some fresh and insightful updates about the progress in the development of VirtualCity and is anticipating upcoming plans, new implementations and collaborations for…
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New VirtualCity@Chalmers teaser video

The new teaser video is out on YouTube, follow the work in progress on our urban simulation tool! Our city planning simulation tool features immersion with a 3D world with enabled AR/VR functionality. Sensor data can be directly integrated into the platform; weather, pollution, noise and traffic are already available. Wind simulations powered by IPS…
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Image description: Logo Unreal Engine

Streamlines in Unreal Engine #Part 1 – Basics

Intro VirtualCity@Chalmers strives to incorporate numerous research fields into the virtual world of Unreal Engine 4 (UE4). You can read more about the current aims of VirtualCity@Chalmers project on our homepage1. Major part of coupling computational science and game technology is the ability to visualise physical properties in an abstract gaming environment. Towards that goal,…
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